Command / Variable Name Who Uses It? General Category Description _snd_mixahead 0.100 client audio sets sound mixahead value - similar to s_mixahead in Quake2 - can fix stuttering issues with some sound cards _vid_default_mode 0 client video sets default video mode (screen resolution) _vid_default_mode_win 3 client video sets default windowed video mode (screen resolutoin) _vid_wait_override 0 client video sets video wait override _windowed_mouse 0 client player enables mouse in windowed mode +alt1 +alt2 +attack client player primary fire +attack2 client player secondary fire - *see special +back client player move backwards +camdistance client chase cam moves chase cam perspective away from player - *works only if thirdperson is activated +camin client chase cam moves chase cam forward - *works only if thirdperson is activated +cammousemove client chase cam moves chase with mouse - *works only if thirdperson is activated +camout client chase cam moves chase cam backward - *works only if thirdperson is activated +campitchdown client chase cam decreases chase cam pitch to look down - *works only if thirdperson is activated +campitchup client chase cam increases chase cam pitch to look up - *works only if thirdperson is activated +camyawleft client chase cam tilts chase cam left - *works only if thirdperson is activated +camyawright client chase cam tilts chase cam right - *works only if thirdperson is activated +det20 client player sets detpack with 20 second timer - *demo class only +det5 client player sets detpack with 5 second timer - *demo class only +det50 client player sets detpack with 50 second timer - *demo class only +duck client player crouches +forward client player moves forward +ip xxx.xxx.xxx.xxx sets ip address +jlook client joystick enables joystick to look around +jump client player jumps +klook client player enables the keyboard to look around +left client player strafes left +lookdown client player looks down +lookup client player looks up +mlook client mouse enables mouse to look around +movedown client player moves player down - *climbing down a ladder, swimming down +moveleft client player strafes left +moveright client player strafes right +moveup client player moves player up - *climbing up a ladder, swimming up +reload client player reloads current weapon +right client player strafes right +showscores client player shows player scores and pings +speed client player forces player to walk if 'always run' is enabled, and forces player to run if 'always run' is disabled +strafe client player strafe modifier - while this is held down, use direction keys to strafe in different directions +use client player uses an item- such as a button, machine gun, etc. addip server server admin adds an ip address to the filterban list - * use 0 minutes to make the addition permanent alias "cmd1; cmd2" client player binds commands together in an alias to perform mutiple tasks at the hit of one button allowupload client uploading/ downloading toggles the uploading of local decals and models to the server on/off ambient_fade 100 client audio sets the distance at which ambient sounds fade away ambient_level 0.300 client audio sets the sound level for ambient sounds appenddemo client demo records a demo and appends it to the demo file in existence at Half-Life/Valve/demo.dem autosave client player enables autosave feature banid server server admin bans a player from a server using their uniqueid - get this unique id from the "users" command - 0 minutes is a permanent ban - **Version 4.0.1.3+ only banid kick server server admin bans AND kicks a player from a server using their uniqueid - get this unique id from the "users" command - 0 minutes is a permanent ban - **Version 4.0.1.3+ only begin bgetmod client player requests batch mod status bgetsv client player requests batch server list bgmbuffer 4096 client audio sets the CD audio buffer size bgmvolume 0 client audio toggles CD audio on/off- * 1 is 'on', 0 is 'off' bind client player combines a with a command or alias bottomcolor 6 client player sets the bottom color of the player model brightness 1 client video enables glare reduction - *the higher the value, the brighter it gets build client player displays the build menu to choose from sentry or dispenser - *engineer class only c_maxdistance 200 client chase cam sets the maximum distance of the chase cam c_maxpitch 90 client chase cam sets the maximum pitch of the chase cam c_maxyaw 135 client chase cam sets the maximum yaw of the chase cam c_minidistance 30 client chase cam sets the minimum distance of the chase cam c_minpitch 0 client chase cam sets the minimum pitch of the chase cam c_minyaw -135 client chase cam sets the minimum yaw of the chase cam cam_command 0 client chase cam toggles chase cam commands on/off - * 1 is 'on', 0 is 'off' cam_contain 0 client chase cam toggles chase cam auto-contain in current room on/off - * 1 is 'on', 0 is 'off' cam_idealdist 64 client chase cam sets the preferred distance from the player model to the chase cam - *works only if thirdperson is activated cam_idealpitch 0 client chase cam sets the preferred pitch for the chase cam - *works only if thirdperson is activated cam_idealyaw 90 client chase cam sets the preferred yaw for the chase cam - *works only if thirdperson is activated cam_snapto 0 client chase cam sets the preferred snap interval for the chase cam - *works only if thirdperson is activated cancelselect client player cancels selection cd client audio controls CD audio - * i.e., 'cd stop' stops the cd play, 'cd loop X' plays track X using tracks 1-16 centerview client player centers the players view changeclass client player displays the change class menu changelevel client/ server server admin changes the map and maintains client connections changelevel2 client/ server server admin continues the current game on a new map changeteam client player displays the team change menu chase_back 100 client chase cam sets the preferred chase cam distance from the player when backing up chase_right 0 client chase cam sets the preferred offset to the side for the chase cam chase_up 16 client chase cam sets the preferred offset up for the chase cam cl_adaptive client player displays time, dropped packet %, average latency, up/down rates, and frames per second (FPS) cl_allow_download 0 client uploading/ downloading toggles download of maps, models and decals when joining a server - * 1 is 'on', 0 is 'off' cl_allow_upload 0 client uploading/ downloading toggles upload of maps, models and decals when joining a server - * 1 is 'on', 0 is 'off' cl_allowdownload 0 client uploading/ downloading toggles download of maps, models and decals when joining a server - * 1 is 'on', 0 is 'off' cl_allowupload 0 client uploading/ downloading toggles upload of maps, models and decals when joining a server - * 1 is 'on', 0 is 'off' cl_anglespeedkey 0.670 client player sets the speed that the direction keys change the view angle cl_appendmixed 0 client audio toggles the forcing the playing of mixed sounds as sequential sounds instead - * 1 is 'on', 0 is 'off' cl_backspeed 400 client player sets the backup speed of a player - number can only go as fast as a particular server allows cl_bitcounts client player shows list of bits received for each player, with delta values cl_bob 0.010 client player sets the amount that the view bobs while the player is running cl_bobcycle 0.800 client player sets how frequently the view of a player bobs while running cl_bobup 0.500 client player sets the amount that the view of a player bobs while running cl_download_ingame 0 client uploading/ downloading toggles downloads of models and decals during a game - * 1 is 'on', 0 is 'off' cl_download_max 0 client uploading/ downloading sets the maximum number of files downloaded from a server cl_downloadinterval 1 client uploading/ downloading sets the minimum time in between downloads from a server cl_forwardspeed 400 client player sets the forward speed of a player - *can only go as fast as the server allows cl_gaitestimation 1 client player enables estimated player stepping motion cl_gg 0 client player toggles game gauge mode - * 1 is 'on', 0 is 'off' cl_himodels client player toggles higer quality player models - * 1 is 'on', 0 is 'off' cl_messages client player shows server messages cl_movespeedkey 0.300 client player sets movement speed for keyboard use cl_nodelta client player toggles delta compression - * 1 is 'on', 0 is 'off' cl_nopred 0 client player toggles client-side prediction - * 1 is 'on', 0 is 'off' cl_pitchdown client player sets the maximum angle to look down - *default is 89 cl_pitchspeed 225 client player sets the speed at which the pitch changes cl_pitchup client player sets the maximum angle to look up - *default is 89 cl_pred_fraction 0.5 client player sets the client-side prediction faction - *closer to 1.0 is more prediction cl_pred_link 1 client player sets the client-side prediction link value cl_pred_maxtime 255 client player sets the maximum client-side prediction time cl_predict_players 1 client player toggles prediction of other players - * 1 is 'on', 0 is 'off' cl_print_custom client player displays loaded custom .wad files or decals cl_resend 3 client player sets the resend count cl_rollangle 2 client video sets the view tilt angle for roll motion cl_rollspeed 200 client video sets the view tilt speed cl_shownet 0 client player toggles the display of network packet numbers - * 1 is 'on', 0 is 'off' cl_showsizes 0 client player toggles the display of network packet size graph - * 1 is 'on', 0 is 'off' cl_sidespeed 400 client player sets the strafing speed of a player cl_skycolor_b 0 client video sets the blue component of the sky color cl_skycolor_g 0 client video sets the green component of the sky color cl_skycolor_r 0 client video sets the red component of the sky color cl_skyname client video sets the sky pattern - * such as 'cl_skyname desert' cl_skyvec_x 0 client video sets the sky pattern position x-coordinate cl_skyvec_y 0 client video sets the sky pattern position y-coordinate cl_skyvec_z 0 client video sets the sky pattern position z-coordinate cl_slist 10 client player sets the number of servers in the serverlist cl_solid_players 1 client player toggles solid player models - * 1 is 'on', 0 is 'off' cl_timeout 305 sets the inactivity time brfore a client times out cl_upload_max 0 sets the maximum number of files a client can upload to a server cl_upspeed 320 client player sets the speed of a player when he climbs up cl_usr client player displays user HUD information cl_view client player displays list of current on-screen entities cl_waterdist 4 client player sets the underwater distance cl_yawspeed 210 client player sets the turning speed - * only will go as fast as a server allows clear client player clears the console screen clearlist client player clears the server list clientport 27005 client player sets the port that the client will use to connect to a server cmd client player can use this in conjunction with a command cmdlist client/ server all lists all of the console commands - * if you type 'cmdlist a', it will only list those commands that begin with the letter a, and so on - also, 'cmdlist log logfile writes the list to C:\logfile con_notifytime 4 sets client notification time connect client player connects to a server with the used ip address contimes shows n overlay lines - * n = 4 to 64 coop 0 toggles cooperatice play mode - * 1 is 'on', 0 is 'off' crc displays the crc value for the map at maps\.bsp crosshair 0 client player toggles the crosshair on/off - * 1 is 'on', 0 is 'off' customrsrclist issues a resource request cvarlist client/ server all lists all the console variables in the console - * 'cvar log filename' will write this list to the file C:\filename d_spriteskip dc 0 client player toggles the display of the class briefings - * 1 is 'on', 0 is 'off' deathmatch 0 toggles deathmatch mode - * 1 is 'on', 0 is 'off' decalfrequency server server admin sets how frequently players can display their logo - * default is 30 default_fov 90 client player sets the default field of view in degrees - * smaller number is a smaller angle of view, while a larger number is a larger field of view demos client demo runs a loop of demos set with startdemos detdispenser client player remotely detonates ammo dispenser - * engineer class only developer 0 mod authors developers toggles on/off special developer debug console messages - * 1 is 'on', 0 is 'off' discard client player drops unusable ammo disconnect client player disconnects a player from a server displaysoundlist 0 client audio toggles on/off a list of all loaded sounds - * 1 is 'on', 0 is 'off' download client uploading/ downloading begins downloading files from a server - * only if 'cl_download_ingame' is set to 1 dropclient server disconnects a client from a server echo "message" client player echos text to the console - * useful for letting a player know that a script or .cfg file was loaded successfully edgefriction 2 sets the amount of friction between players and objects enableconsole client player enables the console screen endmovie client player ends a currently ongoing movie entities mod authors developers lists currently loaded entities envmap creates the 6 .bmp images for sky boxes from the player's current position escape client player acts as key by hiding the console and cancelling selections exec client/ server all executes a script of .cfg file exit client/ server all closes a game or dedicated server program to windows without confirmation fakelag 0 client player simulates lag - * the higher the number, the more simulated lag fakeloss 0 client player simulates packet loss - * the higher the value, the more simulated packet loss feign client player fake death - * spy class only filterban 0 server server admin toggles ip banning - * 1 is 'on', 0 is 'off' firstperson client player enables first person viewing of the game flaginfo client player displays flag status flush flushes the memory and reloads the map fly force_centerview client player forces the player's view to look straight ahead fps_lan 31 client player sets the maximum framerate on a LAN game fps_modem 31 client player sets the maximum framerate in an internet game fps_single 80 client player sets the maximum framerate in a single playergame fullinfo displays user information fullserverinfo displays server information gamma 3 client video sets the gamma level getcertificate client player gets certificate from WON getsv client player lists each server's ip address and the total number of servers gg client demo runs the game gauge benchmark using - * 'cl_gg' must be set to 1 gl_affinemodels 0 client video gl_alphamin 0.250 client video sets the minimum alpha blending level gl_clear 0 client video toggles visual quality - * cracks between textures show when set to 1 gl_cull 1 client video toggles rendering of visible objects only - * 1 is 'on', 0 is 'off', and 0 will lower fps gl_d3dflip 0 client video toggles reversed rendering order for D3D gl_dither 1 client video toggles dithering - * 1 is 'on', 0 is 'off' gl_dump client video lists the data for the video card: vendor, renderer, version, and extensions used gl_flipmatrix 0 client video toggles special crosshair fix when using the 3DNow! 3Dfx MiniGL - * 1 is 'on', 0 is 'off' gl_keeptjunctions 0 client video toggles showing of cracks between textures - * 1 is 'on', 0 is 'off', with 1 being the better quality and slower fps gl_lightholes 0 client video toggles light holes - * 1 is 'on', 0 is 'off' gl_log client video writes graphic debug messages to gl_max_size 256 client video sets the maximum texture size gl_monolights 0 client video toggles a uniform light source with no shadows - * 1 is 'on', 0 is 'off', and works in OpenGL only gl_nobind 0 client video toggles the replacement of textures with alphanumeric characters - * 1 is 'on', 0 is 'off' gl_overbright 0 client video toggles maximum brightness mode - * 1 is 'on', 0 is 'off' gl_palette_tex 0 client video toggles paletted textures - * 1 is 'on', 0 is 'off' gl_picmip 0 client video sets the rendering quality - * higher the number is faster but lower quality gl_playermip 0 client video sets the player rendering quality - * higher the number is faster but lower quality gl_polyoffset 4 client video sets the polygon offset - try out different values for texture flickering problems gl_reporttjunctions 0 client video toggles writing T-junction reporting to the console gl_round_down 3 client video sets the texture rounding down value - * higher the number faster but lower quality gl_smoothmodels 0 client video toggles model smoothing - * 1 is 'on', 0 is 'off' gl_spriteblend 0 client video toggles blending sprite graphics - * 1 is 'on', 0 is 'off' gl_texels client video reports the number of texels uploaded to the video card gl_texsort 0 client video toggles a texel sort - * 1 is 'on', 0 is 'off' gl_texturemode [type] client video sets the rendering mode in order from the lowest quality but fastest to highest quality which is slower - * [type] options are: gl_nearest_mipmap_nearest, gl_linear_mipmap_nearest (these two deal with bilinear filtering) and gl_nearest_mipmap_linear, gl_linear_mipmap_linear (which deals with trilinear filtering) gl_wateramp 0.300 client video gl_zmax 4096 client video sets the maximum size for the Z-Buffer gl_ztrick 1 client video toggles the speeding up of 3Dfx rendering - * 1 is 'on', 0 is 'off' god client player god mode makes player invincible - * 'sv_cheats' must be set to 1 graphheight 64 client player sets the height of the r_netgraph display graphhigh 512 client player sets the maximum value of the r_netgraph display graphmean 1 client player sets the mean value of the r_netgraph display graphmedian 128 client player sets the median value of the r_netgraph display heartbeat server server admin sends a heartbeat signal to the master server to "remind" the master server that your server is still online and available hideconsole client player hides the console hisound 1 client audio toggles high-quality sound - * 1=22kHz, 0=11kHz host_framerate 0 server server admin sets the speed that the host/server interacts with the game host_killtime 0 sets a time delay before killing the server hostname server server admin sets the server hostname hostport 27015 server server admin sets connection port for the server hpkextract [all|1 idx] mod authors developers extracts files from hpk file - * opts = [all | single index] hpklist mod authors developers lists the files in hpkremove mod authors developers removes files from hpkval mod authors developers displays the checksum value for hud_centerid 0 client player toggles player ID display - * 1 is 'on', 0 is 'off' hud_deathnotice_time 6 client player sets how long death messages remain onscreen hud_drawhistory_time 5 client player sets how long HUD item icons remain onscreen hud_fastswitch 0 client player toggles fast weapon switching - * 1 is 'on', 0 is 'off' hud_saytext_time 5 client player sets how long chat messages remain onscreen impulse 100 client player enables flashlight impulse 101 gives all weapons and ammo - * 'sv_cheats' must be set to 1 impulse 201 client player sprays logo decal info client/ server player/ server admin lists info on a player interp client player enables frame interpolation invlast client player selects previous item in inventory invnext client player selects next item in inventory invprev client player selects previous item in inventory ip xxx.xxx.xxx.xxx sets ip address ip_clientport 0 client player sets the client port for a TCP/IP game ip_hostport 0 server server admin sets the server port for a TCP/IP game ipx_clientport 0 client player sets the client port for an IPX game ipx_serverport 0 server server admin sets the server port for an IPX game joyadvanced 0 client joystick These do joystick things - who the hell uses joysticks for FPSes anyway?!? :) joyadvancedupdate client joystick joyadvaxisr 0 client joystick joyadvaxisv 0 client joystick joyadvaxisx 0 client joystick joyadvaxisy 0 client joystick joyadvaxisz 0 client joystick joyforwardsensitivity -1 client joystick joyforwardthreshold 0.150 client joystick joyname 0 client joystick joypitchsensitivity 1 client joystick joypitchthreshold 0.150 client joystick joysidesensitivity -1 client joystick joysidethreshold 0.150 client joystick joystick 0 client joystick joywwhack1 0 client joystick joywwhack2 0 client joystick joyyawsensitivity -1 client joystick joyyawthreshold 0.150 client joystick keys server server admin shows the CD key info kick server server admin kicks a player from a server using their name kick # server server admin kicks a player from a server using their id keys # - get this # from using the "keys" command kick # server server admin kicks a player from a server using their userid - get the userid from using the "users" command - **Version 4.0.1.3+ only kill client player player suicides to respawn again killserver server server admin shuts down the server lambert 1.500 lcd_x 0 may have something to do with lcd display monitors lcd_yaw 0 may have something to do with lcd display monitors lightgamma 2.500 client video sets the lighting gamma value list client player lists local servers found after using the 'slist' commands listdemo client demo lists information about listid server server admin lists the uniqueid's in the banlist listip server server admin lists the ip addresses in the filterban list load client player loads a saved game loadas8bit 0 client audio toggles the forcing of 8-bit (lower quality) sounds - * 1 is 'on', 0 is 'off' localinfo client player shows local settings log on log off server server admin toggles logging logaddress server server admin sets the address for logfile when logging to a remote machine logos lists decals lookspring 0 client mouse toggles automatic view centering when 'mlook' is deactivated - * 1 is 'on', 0 is 'off' lookstrafe 0 client mouse toggles mouse strafing when 'mlook' is active - * 1 is 'on', 0 is 'off' lservercfgfile server server admin sets the listen server config file - default is listenserver.cfg m_filter 0 client mouse toggles mouse filtering (smoothing) - * 1 is 'on', 0 is 'off' m_forward client mouse sets the mouse forward speed sensitivity multiplier m_pitch 0.022 client mouse sets the mouse pitch (up and down motion) speed sensitivity multiplier - * negative numbers result in an inverted mouselook m_side 0.800 client mouse sets the mouse strafing speed sensitivity multiplier m_yaw 0.022 client mouse sets the yaw speed sensitivity multiplier map client/ server server admin changes the map running on server and disconnects currently connected players mapcyclefile 0 server server admin specifies the name of the list of maps to cycle through on a server - * default is 'mapcycle.txt' maps server server admin lists maps containing maxplayers 16 server server admin sets maximum number of clients allowed on a server mcache lists modem cache contents menuselect client player selects item from a menu messagemode client player displays to all other players on a server messagemode2 client player displays to only other players on same team model client player changes current player model to motd client player displays the Message Of The Day from the server's motd.txt file motd_display_time 8 server server admin sets the amount of time that the motd will remain displayed on players' screens mp_autocrosshair 0 server server admin toggles the use of autoaim crosshairs - * 1 is 'on', 0 is 'off' mp_decals 300 server server admin sets the maximum number of decals to be displayed at a time mp_falldamage 0 server server admin toggles realistic fall damage - * 1 is 'on', 0 is 'off' mp_flashlight 0 server server admin toggles use of flashlight for clients - * 1 is 'on', 0 is 'off' mp_footsteps 0 server server admin toggles footstep sounds - * 1 is 'on', 0 is 'off' mp_forcerespawn 0 server server admin toggles forcing clients to immediately respawn when killed - * 1 is 'on', 0 is 'off' mp_fraglimit 40 server server admin sets number of frags that changes maps when reached mp_friendlyfire 0 server server admin toggles friendly fire damage from teammates - * 1 is 'on', 0 is 'off' mp_logecho 0 server server admin toggles logging of echo commands - * 1 is 'on', 0 is 'off' mp_logfile 0 server server admin toggles logging during multiplayer games - * 1 is 'on', 0 is 'off' mp_teamlist server server admin sets the teamnames and models used for the teams in teamplay mode mp_teamplay 21 server server admin set the flag number (such as 21 listed here) to enable teamplay with that flag number's corresponding actions mp_timelimit 25 server server admin sets the time in minutes between map changes mp_weaponstay 0 server server admin toggles whether weapons remain after a player picks them up - * 1 is 'on', 0 is 'off' name client player used to change a player's name netbad simulates a bad network connection netchokeloop 0 netmax displays maximum packets and game packets netusage 0 client player toggles a network usage graph - * 1 is 'on', 0 is 'off' new client player begins a new singleplayer game nextdl client player downloads next file noclip 0 client player if turned on, players can walk through walls - * 1 is 'on', 0 is 'off', and 'sv_cheats' must be set to 1 nosound 0 client audio toggles sound - * 1 is 'on', 0 is 'off' notarget 0 client player makes players ignore you - * 'sv_cheats' must be set to 1 notify password server server admin sets private server password path server server admin displays current search path pausable 0 server server admin toggles whether or not clients can pause a server game - * 1 is 'on', 0 is 'off' pause client player pauses a game ping server server admin displays pings of all clients pingservers client player displays pings of servers in the serverlist pingsv client player pings a server at play client audio plays a .wav designated by playdemo client demo plays .dem at normal speed playvol 9 client demo sets demo playback volume pm_nostucktouch 0 pm_nostudio 0 pm_pushfix 0 pm_worldonly 0 pointfile loads maps\.pts port 27015 server server admin sets the defualt server connection port precache 0 client player toggles preloading of all needed files at map start - * 1 is 'on', 0 is 'off' prespawn client player primegren1 client player primes grenade type 1 primegren2 client player primes grenade type 2 protocol ptrack pushlatency -100 client player set this number to the inverse of your ping to help latency quit client/ server all exits to windows without confirmation r_decals 250 client player sets the maximum number of decals r_drawadaptive 0 r_drawentities 0 client player toggles drawing player models and sprites - * 1 is 'on', 0 is 'off' r_drawviewmodel 0 client player toggles drawing player weapon model - * 1 is 'on', 0 is 'off' r_dynamic 0 client video toggles dynamic lighting - * 1 is 'on', 0 is 'off' r_fullbright client player toggles maximum brightness in local games only - * 1 is 'on', 0 is 'off' r_glowshellfreq 2.2 r_lightmap client developers software rendering mode only - * displays one of four (0,1,2,3) possible lightmaps to view range of switched lights r_lightstyle client developers software rendering mode only - * displays only specified lighting style for viewing full range of pulsing, blinking, etc. lighting effects r_mirroralpha 0 client player toggles reflective textures - * 1 is 'on', 0 is 'off' r_mmx 0 client player toggles MMX xalculations for MMX cpu's - * 1 is 'on', 0 is 'off' r_netgraph 0 client player toggles graph of network conditions - *0 is 'off', 1 shows green = good, yellow = bad, red = horrible, 2 shows packetsize r_norefresh 0 toggles clearing HUD and console before redrawing - * 1 is 'on', 0 is 'off' r_novis 0 toggles drawing underwater polygons - * 1 is 'on', 0 is 'off', 'r_wateralpha' must be set to 1 r_shadows 0 client player toggles players' shadows - * 1 is 'on', 0 is 'off' r_speeds 0 client developers toggles average fps, draw speed and polygon info - * 1 is 'on', 0 is 'off', very useful when making maps r_traceglow 0 toggles inclusion of monsters in glow sprite occlusion checking - * 1 is 'on', 0 is 'off' r_wadtextures 0 r_wateralpha 0 client player toggles alpha blending underwater - * 1 is 'on', 0 is 'off', 'r_novis' must be set to 1 rate 5000 client player sets client data rate - * 1000 - 5000 for modems, and 10000+ for LAN rcon rcon client/ server server admin remote console command of a server - * must be given first by rcon client before any commands will be accepted by the server rcon_address server server admin sets the rcon ip address rcon_password server server admin sets the rcon password rcon_port 27015 server server admin sets the rcon console port reconnect client player reconnects to the current server record client demo begins to record a demo and saves it to Half-Life\Valve\.dem registered 0 server server admin reload client/ server server admin reloads current map removedemo demo removes a segment from removeid server server admin removes uniqueid from being banned on a server - **Version 3.0.1.3 / 4.0.1.3+ only removeip server server admin removes ip address from the filterban list resourcelist client player lists all loaded resources resources client player lists loaded decals restart client/ server server admin restarts the current map and cleans the slate retry client player tries four more times to connect to a server that has already failed four connect attempts room_delay 0.3 client audio 3D sound setting room_dlylp 2 client audio 3D sound setting room_feedback 0.42 client audio 3D sound setting room_left 0 client audio 3D sound setting room_lp 0 client audio 3D sound setting room_mod 0 client audio 3D sound setting room_off 0 client audio 3D sound setting room_refl 0 client audio 3D sound setting room_refl 0 client audio 3D sound setting room_rvblp 0 client audio 3D sound setting room_size 0 client audio 3D sound setting room_type 20 client audio 3D sound setting s_2dvolume 1 client audio maximum volume at which 2D sounds are played - * range from 0 to 1.0 s_a3d 0.000000 client audio toggles A3D support - * 1 is 'on', 0 is 'off' s_automax_distance 30 client audio sets the distance for maximum sound volume s_automin_distance 2 client audio sets the distance for minimum sound volume s_blipdir 0 s_bloat 2.0 client audio bloat factor for polygons in A3D 2.0 only s_buffersize 65536 client audio sets the buffer size s_disable_a3d 0 client audio toggles disabling a3D - * 1 is 'on', 0 is 'off' s_distance 60 client audio adjust the ratio of game units to meters, affecting velocity, positioning and distance - * higher the number, the closer everything gets in audio terms - range from 0 to infinity s_doppler 0.0 client audio adjusts the doppler - * 1 is 'on', 0 is 'off', range from 0 to 10, and is very sensitive s_eax 0 client audio toggles EAX support - * 1 is 'on', 0 is 'off' s_enable_a3d client audio enables A3D support s_geometry 0 client audio toggles geometry rendering in A3D 2.0 only - * 1 is 'on', 0 is 'off' s_leafnum 0 s_materials 0 s_max_distance 1000 client audio maximum distance from the listener before rolloff is no longer applied - * valid range from 's_min_distance' to infinity s_min_distance 5 client audio minimum distance a source will be from the listener before rolloff is applied - * range from 0 to 's_max_distance' s_numpolys 200 client audio maximum polygons to be rendered in A3D 2.0 only - setting this to 0 is the same as turning off 's_geometry' - * range from 0 to infinity s_occfactor 0.250 client audio transmission value of material - the smaller the number, the less sound passes through material - * range from 0 to 1.0 s_occlude 0 client audio toggles sound passing throug material (occlusions) in A3D 2.0 only - * 1 is 'on', 0 is 'off' s_polykeep 1000000000 client audio s_polysize 10000000 client audio s_refdelay 4 client audio delays between a source and its closest reflection in A3D 2.0 only - higher the delay, the more time it takes between when the source and its first reflection is played - * range from 0 to 100 s_refgain 0.4 client audio adjusts the gain on each reflection in A3D 2.0 only, where the effects of distance are increased: high frequencies are filtered and volume lowered - * range from 0 to 10 s_rolloff 1.0 client audio s_showtossed 0 client audio s_usepvs 0 client audio s_verbwet 0.25 client audio controls the wet/dry mix of reverb for A3D only - higher the number, the more wet the sounds - * range from 0 to 1.0 save client player save current game in single player only saveme client player calls for a medic say "message" client player chat with all other players on a server say_team "message" client players relay a message to only your teammates scr_centertime 2 sets how long server messages remain on the screen scr_connectmsg "msg" displays "msg" in screen's lower left scr_connectmsg1 "msg" displays "msg" 1 in screen's lower left scr_connectmsg2 "msg" displays "msg" 2 in screen's lower left scr_conspeed 600 client player sets the console scroll speed scr_ofsx 0 client player sets the screen message offset scr_ofsy 0 client player sets the screen message offset scr_ofsz 0 client player sets the screen message offset scr_printspeed 7 client player sets the screen message print speed scr_transparentui 1 screenshot client player captures the screen and saves it in the Half-Life/Valve directory sensitivity 9 client mouse sets the sensitivity of the mouse servercfgfile server server admin sets the sercer config file - * default is server.cfg serverinfo client player displays the server infromation serverprofile server server admin sets the server profile setdemoinfo info client demo adds information to a demo, such as a text title, play 'tracknum', fade or setinfo client player - * i.e., 'setinfo "ts" "0"' or 'setinfo "dc" "0"' setinfo tf_id client player sets the tfc clan battle id shortname client player displays client's name showdrop 0 client player toggles the display of dropped packets - * 1 is 'on', 0 is 'off' showinfo 0 client player toggles display of all packets - * 1 is 'on', 0 is 'off' showpackets 0 client player toggles network packet info display - * 1 is 'on', 0 is 'off' showpause 0 client player toggles pause of graphic display - * 1 is 'on', 0 is 'off' showram 0 client player toggles display of available ram - * 1 is 'on', 0 is 'off' showtriggers 0 client developers toggles display of map trigger entities - * 1 is 'on', 0 is 'off' sizedown client player decreases screen size and increases fps sizeup client player increases screen size and decreases fps skill 1 client player sets the skill level in singleplayer and coop mode skin 0 client player sets the model skin skipdl client player skips the current download and moves on to the next, if any exist skipul client player skips the current upload and moves to the next, if any exist slist client player searches for local servers - * use 'list' to display this list slot1 client player select weapon group 1 (or menu item 1) see 'use' slot2 client player select weapon group 2 (or menu item 2) see 'use' slot3 client player select weapon group 3 (or menu item 3) see 'use' slot4 client player select weapon group 4 (or menu item 4) see 'use' slot5 client player select weapon group 5 (or menu item 5) see 'use' slot6 client player select weapon group 6 (or menu item 6) see 'use' slot7 client player select weapon group 7 (or menu item 7) see 'use' slot8 client player select weapon group 8 (or menu item 8) see 'use' slot9 client player select weapon group 9 (or menu item 9) see 'use' slot10 client player select weapon group 10 (or menu item 10) see 'use' snapshot client player takes a screenshot snapto snd_noextraupdate 0 client audio toggles extra sound system updates - * 1 is 'on' and only use if having problems, 0 is 'off' snd_show 0 client audio toggles the display of which sounds are being played - * 1 is 'on', 0 is 'off' soundfade client audio sets the soundfade parameters - * = <%>[] soundinfo client audio displays the number of stereo channels, samples, samplebits, speed DMA, and sound channels soundlist client audio displays a list of all loaded sounds spawn client player spawns a player back into the game speak client player to say something over the intercom - * try: hello, #000000, mesa, you, go alert special client player displays the special menu for each class spectator 0 client player toggles entering a game as a spectator - * 1 is 'on', 0 is 'off' - spectator mode does not currently work startdemos client demo begins playing demos in a loop startmovie client demo plays a movie status server server admin lists each client and the following info for each client: user#, frags, name, framerate, latency, ping, packet drop % stop client demo stops the recording of a demo stopdemo client demo stop the playing of a demo stopsound client audio stops playing the current sound stuffcmds server server admin used to initialize client console commands from server and restarts server and then does some funky thing to the server display suitvolume 0.220000 client audio sets the volume of the HEV suit sv_accelerate 10 server server admin sets the player acceleration for a server sv_aim 0 server server admin toggles auto-aim for clients - * 1 is 'on', 0 is 'off' sv_airaccelerate 10 server server admin sets the movement speed while player is in the air sv_airmove 0 server server admin toggles clients ability to move in the air sv_allow_download server server admin enables ability of clients to download maps and decals sv_allow_upload server server admin enables ability of clients to upload models and decals sv_allowdownload 0 server server admin toggles the ability of clients to download maps and decals - * 1 is 'on', 0 is 'off' sv_allowupload 0 server server admin toggles the ability of clients to upload models and decals - * 1 is 'on', 0 is 'off' sv_bounce 0 server server admin toggles bounce pads - * 1 is 'on', 0 is 'off' sv_challengetime 15 server server admin sets the time allowed for clients to connect to a game sv_cheats 0 server server admin toggles cheats - * 1 is 'on', 0 is 'off' sv_clienttrace 3.5 server server admin sets the client bounding box for collisions sv_clipmode 0 server server admin toggles client clipping mode - * 1 is 'on', 0 is 'off' sv_friction 4 server server admin sets friction sv_gravity 800 server server admin sets level of in-game gravity sv_idealpitchscale 0.800 server server admin sets the pitch preference sv_lan 0 server server admin toggles LAN server mode - * 1 is 'on', 0 is 'off' sv_language 0 server server admin sets language sv_logrelay sv_maxrate 5000 server server admin sets the maximum data rate allowed on a server - good for HPB only servers - **Version 3.0.1.3/4.0.1.3+ only sv_maxspectators 8 server server admin sets the maximum number of spectators - spectator mode does not currently work sv_maxspeed 500 server server admin sets the maximum player speed for all clients sv_maxvelocity 2000 server server admin sets the maximum velocity sv_minrate 8000 server server admin sets the minimum data rate allowed on a server - good for LPB only servers - **Version 3.0.1.3/4.0.1.3+ only sv_netsize 0 server server admin sets the maximum network packet size - * 0 = auto sv_newunit 0 server server admin sv_password 0 server server admin sets a password for clients to enter a server sv_print_custom server server admin gives me SZ_Overflow error and then exits server sv_sendvelocity 1 server server admin sv_showcmd 0 server server admin sv_skyname 0 server server admin sets the sky texture sv_smartdelta 1 server server admin sv_spectalk 1 server server admin toggles allowing spectator clients to chat - * 1 is 'on', 0 is 'off' - spectator mode does not currently work sv_spectator_password 0 server server admin sets a password for clients to enter spectator mode - spectator mode does not currently work sv_spectatormaxspeed 500 server server admin sets the maximum movement speed of spectators - spectator mode does not currently work sv_stepsize 18 server server admin sets monster and player auto step-up size - * larger values allows auto-climbing of steeper slopes sv_stopspeed 100 server server admin speed at which the player stops when running forward, back, left or right sv_timeout 65 server server admin sets the timeout inactivity limit sv_type server server admin enables server cpu and os type to be given out on server queries sv_upload_maxsize 0 server server admin sets the maximum upload file size sv_wateraccelerate 10 server server admin sets the in-water acceleration of clients sv_wateramp 0 server server admin sv_waterfriction 1 server server admin sets friction underwater sv_zmax 4096 server server admin sets the maximum zbuffer size swapdemo client demo swaps two segments' positions inside a demo team 0 server server admin toggles team mode - * 1 is 'on', 0 is 'off' team1_color server server admin sets team1 color team1_model server server admin sets team1 model team1_name server server admin sets team1 name team1_skin server server admin sets team1 skin team2_color server server admin sets team2 color team2_model server server admin sets team2 model team2_name server server admin sets team2 name team2_skin server server admin sets team2 skin tell client player speks a message texgamma 2 client player possibly sets the gamma of the text? thirdperson client player enables third-person view throwgren client player throws the grenade type last primed with 'primegren1' or 'primegren2' timedemo client demo plays .dem at max fps and reports average fps timerefresh client player player spins in plave and reports average fps for the spinning view toggleconsole client player toggles the console screen - * usually bound to '~' topcolor 30 client player sets the model top color traceralpha 0.500 client player sets tracer bullet alpha component tracerblue 0.400 client player sets tracer bullet blue component tracergreen 0.800 client player sets tracer bullet green component tracerlength 0.800 client player sets the tracer bullet length traceroffset 30 client player sets the tracer bullet offset tracerred 0.800 client player sets the tracer bullet red component tracerspeed 6000 client player sets the tracer bullet speed unbind client player removes binding to key unbindall client player removes all key bstrong>team1_name server player uploads files to a server uprate client player displays the transmission rate to a server use client player uses an item or weapon, such as 'use weapon_knife' user client player lists model color, name, rate, and model for specified user users server server admin lists all players with their corresponding userid's (#'s generated by server) and uniqueid's (id # unique per cd key and assigned by WON) - **Version 3.0.1.3/4.0.1.3+ only v_centermove 0.150 c_centerspeed 500 v_dark 0 v_kickpitch 0.600 client player sets the amount player view pitch changes when player is hit v_kickroll 0.600 client player sets the amount player view roll changes when player is hit v_kicktime 0.500 client player sets the duration of player view pitch and roll when player is hit version client player gives build version and date it was installed vid_config_x 800 client video sets horizontal screen resolution vid_config_y 600 client video sets vertical screen resolution vid_d3d 0 client video toggles Direct3D support - * 1 is 'on', 0 is 'off' vid_describemode client video displays video mode settings vid_mode 0 client video sets video mode vid_nopageflip 0 client video toggles disabling video page flipping - * 1 is 'on', 0 is 'off' vid_stretch_by_2 client video enables video stretching (for interlaced display) vid_wait 0 client video toggles video sync - * 1 is 'on', 0 is 'off' viewframe client video enables wire-frame display - * OpenGL only viewmodel client player enables model display viewnext client player selects next model viewprev client player selects previous model viewsize 120 client player sets view size violence_ablood 0 client player toggles blood - * 1 is 'on', 0 is 'off' violence_agibs 0 client player toggles gibs - * 1 is 'on', 0 is 'off' violence_hgibs 0 client player toggles gibs - * 1 is 'on', 0 is 'off' volume 1.0 client audio sets game volume wait client player pauses for 1 tick during running an alias or script waterroom_type 14 wc writeid server server admin writes unique id's to banned.cfg - **Version 3.0.1.3/4.0.1.3+ only writeip server server admin writes ip addresses to listip.cfg zoom_sensitivity_ratio 1.200 client player sets mouse sensitivity while using weapon zoom Чтобы переписать на жеский диск выделите все, закопируйте, а затем вставьте в текстовый документ. Скачено с http://slayerstudio.narod.ru По вопросам и предложениям SLstudioi_a@mail.ru